Teleros wrote:knightdt wrote:It was hard to reconcile the needs of two regions, let alone two continents, and in the future it will initially be hard to reconcile two planets, let alone two star systems. Obviously technology, communication, policies, etc have a role to play as well - but don't discount size and distance just because there are other factors.
Because of the speed of communication & travel. Compare that to a galaxy like, say, Star Wars, where you can travel from one end to the other in hours sometimes (not to mention having transgalactic real-time conversations).knightdt wrote:Haven't played GalCiv 2 so I can't speak to that one. And if it is expansion content then you should be able to turn it off anyway.
I don't think it's something that builds up in GC2, haven't played it in ages though.May Player wrote:other empires will join together to stop you.
Always disliked this in games... I'd rather they joined together against you if they were worried about you. The giant trading nation that CBA with warfare isn't a threat, but Nazis in Spaaaaace! are.
Sorry, just one thing thats a real pet peeve of mine... Ship CAN NOT cross the galaxy in a matter of hours in Star Wars. The visual mediums make liberal use of time skips through hyperspace. The fastest generally available hyperdrive can cross the galaxy in a few days. Real time comm, however, is indeed possible.
EDIT And in fact, this can be misleading. This assumes a Class 1 hyperdrive flying straight-line non-stop. "Even with a well traveled hyperspace route the fastest ships, such as the Millennium Falcon, would take several months to traverse the whole diameter of the galaxy." the MF is twice as fast as a class 1 hyperdrive, which are generally only found on military ships.
Hyperdrive classifications go in reverse order and by magnitude, With .5 being twice the speed of 1, 1 twices the speed of 2, etc. 0.0 would theoretically be infinitely fast.