Planets/Moons types

VenomStorm
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Re: Planets/Moons types

Postby VenomStorm » Sun Nov 11, 2012 9:44 pm

That does sound awesome. I'd love to be fighting constant wars right up to the point where I actually control everything.

May Player
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Re: Planets/Moons types

Postby May Player » Mon Nov 12, 2012 12:29 am

Constant fighting does not always mean constant wars ;)
Constant fighting with pirates (barbarians) and Independant races makes things interesting.
When in time, borders expand that much so wars with other empires are possible - its even more fun.

I think the key here are 2things:
1) sufficient long distance between empires to allow growth
2) constant threats that require protecting own borders

VenomStorm
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Re: Planets/Moons types

Postby VenomStorm » Mon Nov 12, 2012 12:32 am

Well even if it's a war against neutral, independent, or pirates, it's still a war. It's just a different kind of war that requires different strats. And fighting them needs to play into your overall strategy.

Either way I agree with you. It will make the game just that much better.

JPTS
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Re: Planets/Moons types

Postby JPTS » Mon Nov 12, 2012 2:11 pm

In Perry Rhodan there was a very powerful guy who announced to everyone that he hid 25 cell activators in the galaxy. Anyone who got one would stop aging. Imagine what happened. :)

With something like this, all the races would run and try to explore as much of the galaxy as possible, even if it was dangerous. It doesn´t need to be something to stop aging, it could be any form of technology or maybe abandoned ships. Just have that robot guy from GNN in Moo2 announce it and the race would start.

VenomStorm
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Re: Planets/Moons types

Postby VenomStorm » Mon Nov 12, 2012 3:01 pm

That's a great idea. Not only have things hidden, but make events like galactic scavenger hunts.

Semmelbaecker
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Re: Planets/Moons types

Postby Semmelbaecker » Sat Nov 17, 2012 1:11 am

Coming back to the planats-moon types...

Early solar systems:
Planets make different appearance depending on the age of it, as has been said before. For example, there could be protoplanets in solar systems (very rare) that are still not fully formed. So the central star has just fired up and started to blow away the inner part of the dust and gas. So you would have large asteroids and very jung worlds. Hot, vulcanic and under constant bombardment of asteroids. It would require lots of technology to settle these worlds because of the hostile environment. On the plus side, you would have access to lots of materials that would be sunk into the core of the planet during this stage. So they would be typically very mineral rich.

On the outer skirts of such a yung system, you would have lots of dust and gas, with many protoplantes in the disk. This could value a large amount because you could harvest gas right in the orbit. So you could have cheap access to light materials.

Multiple star Systems:
Why are there only single star systems in MoO2? I dont know.. lets have multiple stars per system. After all, 2/3 of all solar systems in our galaxy have more than one sun.

Planets/Moons near ther Host Sun/Planet:
Due to tidle forces, planets that are very near their host star or moons that are very near their host planet face that host always the same side. Like our moon (thats no coincidence). That has implications: The moons rotate slowly. If they have an atmosphere, it would be very stormy because of the heat at the day side and the coldness on the nightside. Also they would be vulcanic because the tidle forces heat their core.
Planets near their Host stars would face the star with the same side for the same reason, like Mercury in our solar system. The implication is: it doesnt has an atmosphere because the planet has to be too close to the sun for that. The atmosphere would have been blown away by the solar wind. The other implication is, there is always one side to the sun, making solar panels very efficient.

Stray planets between stars:
They would be undetectable in the early stage of the game because they emit close to no light. They can be of any type, but they have never a atmosphere because they would be too cold. They may have oceons of liquid nitrogen or liquid oxygen if they were rocky. If they were gas giants, they have enough internal heat to maintain gasy.. but still would be very dark gas giants. You might stumble upon these worlds when flying between solar systems in the beginning, giving you a bonus if you find one.

Come to speak of Perry Rhodan:
The Arkon empire "rebased" the planets in their solar system to have 3 planets in the same orbit. That would be highly unstable in reality, but why not? Giving you any kind of bonus if you go through the trouble to synch your planets, you might get huge bonuses in return. Also may count as a galactic wonder if you plan to insert things like that.

Have a nice weekend everyone!
Semmel

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Re: Planets/Moons types

Postby Maestro » Sun Dec 09, 2012 6:17 am

The more the better. Even unique event-based stuff, like "living" planets that are actually immense organisms, or Dyson spheres are really cool concepts.

I mean, this is the wonder of space exploration.

The trick will be making it so all planets of the same type do not look exactly the same.

Teleros
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Re: Planets/Moons types

Postby Teleros » Sun Mar 03, 2013 12:36 am

Hmm... Culture Orbitals* anyone? Oodles of living space, room for expansion (literally - just build a new continental plate and stick your settlements on it :P ), and you could plausibly have several on the same orbit around the star, provided they're not too close to each other.

They could also be a late-game way of ramping up the population (or a way of colonising planet-less stars). Got all the planets colonised? Then start popping down orbitals everywhere and wait for the population boom.


* For those who don't know, they're giant bracelets spinning in space (for gravity), edge-on to the sun but at a slight angle, such that the side nearest the sun doesn't block the sunlight for the other side. They're a few millions of km across typically, and what with everyone living on the inside still have FAR more room than Earth, not to mention being more resource-efficient in terms of "billion tons of building material per person".
Clear ether!

kandiser
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Re: Planets/Moons types

Postby kandiser » Thu Apr 02, 2015 6:33 pm

I have read that there are 80 different planet types. This is fat! However, can moons not have basically the same qualities like planets? How does it look with moons? There could be, for example, also gas moons.

Will there also be midget planets like Pluto which are smaller than some moons? And very big moons which are greater than some smaller planets?
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Calavero
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Re: Planets/Moons types

Postby Calavero » Fri Apr 03, 2015 1:42 pm

kandiser wrote:I have read that there are 80 different planet types. This is fat! However, can moons not have basically the same qualities like planets? How does it look with moons? There could be, for example, also gas moons.

Will there also be midget planets like Pluto which are smaller than some moons? And very big moons which are greater than some smaller planets?


Moons = Planets, so they have the same properties - and yes - we can have gas moons.
The largest moons will be size of the smallest planets - or something like that.
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