Shallow Space

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Grotesque
Posts: 112
Joined: Mon Nov 10, 2014 11:30 pm

Shallow Space

Postby Grotesque » Tue Sep 08, 2015 7:41 pm

https://www.youtube.com/watch?v=CuVc2rDji2g

From the official website:

"Shallow Space is an action packed Real Time Strategy space game in a true 3D environment.
Scope
Players will control a wide variety of heavily customizable ships throughout an in depth story line and skirmish scenarios in both single player and multiplayer throughout a variety of game modes. With a heavy emphasis on gameplay options, Shallow Space’s asymmetrical balance will ensure plenty of variety and replayability.
The scope of play will be a set of planetary systems in which you will be tasked to assemble your battlegroup to deny the opposing force access to your zones of control.
You will do this by mining resources, building stations, acquiring blueprints for ships and weapons assembling your fleet from the individual turrets right up to flotilla organisation. You will complete both structured story and incidental missions for rewards and you will play the game as a battlegroup commander, a small cog in a very big wheel.
Execution
Shallow Space’s gameplay will focus on the “macro” style of strategy games. Rather than spending all of your time piloting one ship, or even four or five ships, you will be commanding several flotillas across your designated sector of control. This allows players to focus on the strategy of combat, rather than the tactic involved with piloting a single ship.
Players will have access to a variety of tools to aid them in managing large scale war. Ships will be organized into “flotillas” and “wings,” enabling easier fleet management in the intensity of combat. Furthermore, ships will be have some level of autonomy to them, they are piloted by an entire crew after all.
This organization and intelligence allows players to focus on the big picture strategy."


This would be the spiritual successor of Nexus: the Jupiter Incident, one of the best games of the decade.
Personally I really like the photorealistic depiction of solar systems and the scales involved

MatildaWilliamson
Posts: 4
Joined: Fri Aug 26, 2016 11:03 am
Location: UK

Re: Shallow Space

Postby MatildaWilliamson » Wed Nov 02, 2016 5:30 pm

Grotesque wrote:https://www.youtube.com/watch?v=CuVc2rDji2g

From the official website:

"Shallow Space is an action packed Real Time Strategy space game in a true 3D environment.
Scope
Players will control a wide variety of heavily customizable ships throughout an in depth story line and skirmish scenarios in both single player and multiplayer throughout a variety of game modes. With a heavy emphasis on gameplay options, Shallow Space’s asymmetrical balance will ensure plenty of variety and replayability.
The scope of play will be a set of planetary systems in which you will be tasked to assemble your battlegroup to deny the opposing force access to your zones of control.
You will do this by mining resources, building stations, acquiring blueprints for ships and weapons assembling your fleet from the individual turrets right up to flotilla organisation. You will complete both structured story and incidental missions for rewards and you will play the game as a battlegroup commander, a small cog in a very big wheel.
Execution
Shallow Space’s gameplay will focus on the “macro” style of strategy games. Rather than spending all of your time piloting one ship, or even four or five ships, you will be commanding several flotillas across your designated sector of control. This play sizzling hot allows players to focus on the strategy of combat, rather than the tactic involved with piloting a single ship.
Players will have access to a variety of tools to aid them in managing large scale war. Ships will be organized into “flotillas” and “wings,” enabling easier fleet management in the intensity of combat. Furthermore, ships will be have some level of autonomy to them, they are piloted by an entire crew after all.
This organization and intelligence allows players to focus on the big picture strategy."

This would be the spiritual successor of Nexus: the Jupiter Incident, one of the best games of the decade.
Personally I really like the photorealistic depiction of solar systems and the scales involved


Thanks for such detailed description. I think this game is really the best.
Silence is the most powerful scream.


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