M.O.R.E. (Pre-Alpha)

News about our 4x space strategy turn based game.
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VoodooDog
Posts: 269
Joined: Mon Dec 24, 2012 9:26 am

Re: M.O.R.E. (Pre-Alpha)

Post by VoodooDog » Sun Apr 01, 2018 4:15 pm

3 questions to your new video
https://youtu.be/x9GAZqQjnBQ

1st what are the benefits of adding more than one titan modul? more space for other stuff?
2nd in the old size comparison video there was a deathstar in cube form (just to show how big it is i guess), will we be able to build deathstars?
3rd does every ship has to be shaped like a worm or can we build something like a cube (borg cube), a sphere or even a pyramid shaped ship?

Nekrophiliak
Posts: 19
Joined: Wed Jan 21, 2015 8:17 pm

Re: M.O.R.E. (Pre-Alpha)

Post by Nekrophiliak » Thu Apr 05, 2018 1:33 am

Seems so quiet around here these days. Not very inviting for new people :( which was sort of the point of creating a new forum.

VoodooDog
Posts: 269
Joined: Mon Dec 24, 2012 9:26 am

Re: M.O.R.E. (Pre-Alpha)

Post by VoodooDog » Thu Apr 05, 2018 1:35 am

they didnt create a new forum. they just deleted 90% of the old and hide the link the it.
i wonder if i should keep ask questions here or on their twitter?

Calavero
Site Admin
Posts: 1843
Joined: Wed Aug 29, 2012 4:42 pm

Re: M.O.R.E. (Pre-Alpha)

Post by Calavero » Sat Apr 07, 2018 11:50 am

VoodooDog wrote:1st what are the benefits of adding more than one titan modul? more space for other stuff?
2nd in the old size comparison video there was a deathstar in cube form (just to show how big it is i guess), will we be able to build deathstars?
3rd does every ship has to be shaped like a worm or can we build something like a cube (borg cube), a sphere or even a pyramid shaped ship?
1.
Yes. More space. More armor points. Less command points used etc ;)

2.
No. We have 6 classes of ships: frigates, destroyers, cruisers, battleships, dreadnoughts and titans. No deathstar/doomstar class.
But You'll be able to join few titan hulls to create very big ships (a'la deathstar, super titans or name it as you like ;) ). Of course, there will be a limit to the maximum size of the ship.

3.
No. You'll be able to build ships like a cube or pyramid or any shape you want... and race modules allows you :). Shape of a ships simply depends on the race you'll choose. In Terrans you'll be able to build a "worm" ship. In Mechimerans, you'll be able to build compact ships (maybe not perfect cube, but still....), While when you use Zientzielari modules, your ships will be like a pile of biological components etc ;)
M.O.R.E. under construction

Calavero
Site Admin
Posts: 1843
Joined: Wed Aug 29, 2012 4:42 pm

Re: M.O.R.E. (Pre-Alpha)

Post by Calavero » Sat Apr 07, 2018 11:51 am

VoodooDog wrote:i wonder if i should keep ask questions here or on their twitter?
When you ask on Twitter you'll get answer much faster.
As you see, I check this forum only once/twice per week.
M.O.R.E. under construction

yarin1401
Posts: 32
Joined: Sun Sep 25, 2016 11:23 am

Re: M.O.R.E. (Pre-Alpha)

Post by yarin1401 » Sat Apr 07, 2018 11:53 am

Will you would add death stars classes in future dlc?

VoodooDog
Posts: 269
Joined: Mon Dec 24, 2012 9:26 am

Re: M.O.R.E. (Pre-Alpha)

Post by VoodooDog » Sat Apr 07, 2018 12:48 pm

and what is the reasoning behind cutting the deathstar out?

VirlomiEntreri
Posts: 2
Joined: Sat Sep 15, 2012 12:07 pm

Re: M.O.R.E. (Pre-Alpha)

Post by VirlomiEntreri » Tue Apr 10, 2018 5:17 pm

Will M.O.R.E. be 32bit or 64bit?

Nekrophiliak
Posts: 19
Joined: Wed Jan 21, 2015 8:17 pm

Re: M.O.R.E. (Pre-Alpha)

Post by Nekrophiliak » Tue Apr 10, 2018 6:34 pm

^ Considering we will be into Windows 14 by the time this releases lets wait and see if Win14 is 128 or 256 bit first.

VoodooDog
Posts: 269
Joined: Mon Dec 24, 2012 9:26 am

Re: M.O.R.E. (Pre-Alpha)

Post by VoodooDog » Sat Apr 14, 2018 2:33 pm

newst ship
Image

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