M.O.R.E. (Pre-Alpha)

News about our 4x space strategy turn based game.
Calavero
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Re: M.O.R.E. (Pre-Alpha)

Post by Calavero » Tue Apr 17, 2018 3:01 pm

VoodooDog wrote:and what is the reasoning behind cutting the deathstar out?
We've planned 6 ship classes: Fregates, Destroyers, Cruisers, Battleships, Titans and Doom/Death Stars.
Due to copyright issues we've decided to add Dreadhoughts and remove Death Stars.

yarin1401 wrote:Will you would add death stars classes in future dlc?
It's possible. We may add ultra huge module with "##### Star" name. But not in core version of M.O.R.E..
M.O.R.E. under construction

Calavero
Site Admin
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Re: M.O.R.E. (Pre-Alpha)

Post by Calavero » Tue Apr 17, 2018 3:02 pm

VirlomiEntreri wrote:Will M.O.R.E. be 32bit or 64bit?
We'll do what we can to keep 32bit version of M.O.R.E.
M.O.R.E. under construction

VoodooDog
Posts: 269
Joined: Mon Dec 24, 2012 9:26 am

Re: M.O.R.E. (Pre-Alpha)

Post by VoodooDog » Tue Apr 17, 2018 8:50 pm

copyright, no shit? ur saying disney patented that name?

Jeffbg
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Re: M.O.R.E. (Pre-Alpha)

Post by Jeffbg » Wed Apr 18, 2018 1:04 am

VoodooDog wrote:copyright, no shit? ur saying disney patented that name?
Probably not Disney, but Lucas Films, which Disney bought. Both Disney and Lucas Films are know to be quite zealous about such small things.

Mork from Ork
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Posts: 293
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Location: North Chesterfield, Virginia, USA

Re: M.O.R.E. (Pre-Alpha)

Post by Mork from Ork » Thu Apr 19, 2018 7:59 am

The new Mechimeran ship looks interesting.
Have you seen how the Mechimeran currently look?
Here's a link to an animation on a Devs Twitter feed:
https://mobile.twitter.com/MORE4X/statu ... 42/photo/1

They have come a long way.
Looking good, Devs!
Keep up the good work.

Mork from Ork
Ideas & Texts Creator
Posts: 293
Joined: Sat Sep 27, 2014 3:42 am
Location: North Chesterfield, Virginia, USA

Re: M.O.R.E. (Pre-Alpha)

Post by Mork from Ork » Fri Apr 20, 2018 7:39 pm

Hi Guys!
I saw this animation on Tomasz's Twitter feed that shows how a Skribdis currently looks in the game. My guess is that it is for the diplomacy screen.
https://mobile.twitter.com/MORE4X/statu ... 72/photo/1
The races are coming to life! :D

ziemniakiewicz
Posts: 11
Joined: Wed Nov 08, 2017 12:29 pm

Re: M.O.R.E. (Pre-Alpha)

Post by ziemniakiewicz » Mon Apr 23, 2018 11:28 am

For better communication with the devs use our discord channel, https://discord.gg/dTNMBbR

VoodooDog
Posts: 269
Joined: Mon Dec 24, 2012 9:26 am

Re: M.O.R.E. (Pre-Alpha)

Post by VoodooDog » Wed May 30, 2018 7:23 pm

to ur last viedeo
"i would highly recommend to increase the overview of your research screen. take for example MoO2, you could easly fit the 8 categories + the name of 3 techs for each on one screen. and, as in MoO2, if you rightclick a tech, you see the description of it. less clicking, more overview, win."

VoodooDog
Posts: 269
Joined: Mon Dec 24, 2012 9:26 am

Re: M.O.R.E. (Pre-Alpha)

Post by VoodooDog » Wed Jun 06, 2018 7:42 pm

okay, thanks for the talk.

MoD256
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Re: M.O.R.E. (Pre-Alpha)

Post by MoD256 » Wed Jul 04, 2018 4:25 pm

Quite quiet in the forum, on Discord and Facebook. I hope all is ok and on the way?

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