Re: M.O.R.E. (Pre-Alpha)
Posted: Fri Sep 21, 2018 1:09 pm
I am too but with only $15boolybooly wrote:
At least I am not a Star Citizen backer, oh no wait... I am ... omg what have I done?
M.O.R.E. - 4x space strategy game forum
http://www.morethegame.com/forum/
I am too but with only $15boolybooly wrote:
At least I am not a Star Citizen backer, oh no wait... I am ... omg what have I done?
I make it three of us then. Star Citizen may actually happen but it's been so long that I am no longer interested in that game style. This one I would play but it looks bleak.Grotesque wrote:I am too but with only $15boolybooly wrote:
At least I am not a Star Citizen backer, oh no wait... I am ... omg what have I done?
I'm the fourth, but I'm also unsatisfied with the way and time of development, from Star Citizen.Jeffbg wrote:I make it three of us then. Star Citizen may actually happen but it's been so long that I am no longer interested in that game style. This one I would play but it looks bleak.Grotesque wrote:I am too but with only $15boolybooly wrote:
At least I am not a Star Citizen backer, oh no wait... I am ... omg what have I done?
Yes and it still hasn't given out any of the extras for the different kickstater levels, except the filmsy plastic citizen card. It closed about the sametime as MORE and I still haven't gotten the SC standalone version; so disappointment here and there.boolybooly wrote: Star Citizen $195m and rising. Space is hip. I am not into candy crush myself.
you are dissapointed because you have totally unreasonable expectations. a reality check would help.Jeffbg wrote:Yes and it still hasn't given out any of the extras for the different kickstater levels, except the filmsy plastic citizen card. It closed about the sametime as MORE and I still haven't gotten the SC standalone version; so disappointment here and there.boolybooly wrote: Star Citizen $195m and rising. Space is hip. I am not into candy crush myself.
If only we had 1% of this...boolybooly wrote:Star Citizen $195m and rising.
There was plenty of small things, which made us (me) to make that decission.Grotesque wrote:The lack of focus was clear to me when you started to revamp the game from an artistic point of view.
Lord of Rigel which has a publisher now despite a kickstarter failure, will launch somewhere in 2019.Calavero wrote:There was plenty of small things, which made us (me) to make that decission.Grotesque wrote:The lack of focus was clear to me when you started to revamp the game from an artistic point of view.
Right now we've got a roadmap, on which we were from IV.2017, untill V.2018.
Unfortunatelly now we have to find a solution for the last phase of production.